TED's Chris Anderson says the rise of web video is driving a worldwide phenomenon he calls Crowd Accelerated Innovation -- a self-fueling cycle of learning that could be as significant as the invention of print. But to tap into its power, organizations will need to embrace radical openness. And for TED, it means the dawn of a whole new chapter ...
Tom Wujec presents some surprisingly deep research into the "marshmallow problem" -- a simple team-building exercise that involves dry spaghetti, one yard of tape and a marshmallow. Who can build the tallest tower with these ingredients? And why does a surprising group always beat the average?
Prof. Kurse beschreibt das notwendige Zusammenspiel zwischen Kybernetik 1. Ordnung in der Wirtschaft (Messen, Steuern Regeln) und den neuen Paradigmen der Kybernetik 2. Ordnung (Konstruktivismus), wie kollektive Intelligenz, Vernetzung und Sinnstiftung.
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
At TED2009, Tim Berners-Lee called for "raw data now" -- for governments, scientists and institutions to make their data openly available on the web. At TED University in 2010, he shows a few of the interesting results when the data gets linked up.
Armed with a sense of humor and laypeople's terms, Nobel winner Murray Gell-Mann drops some knowledge on TEDsters about particle physics, asking questions like, Are elegant equations more likely to be right than inelegant ones?
In this archival footage from BBC TV, celebrated physicist Richard Feynman explains what fire, magnets, rubber bands (and more) are like at the scale of the jiggling atoms they're made of. This accessible, enchanting conversation in physics reveals a teeming nano-world that's just plain fun to imagine.
A short introduction to Debategraph.org; and how Debategraph helps groups explore, make sense of, and evaluate complex issues in real time across the web -- and decide how to act in response to those issues.
Temple Grandin, diagnosed with autism as a child, talks about how her mind works -- sharing her ability to "think in pictures," which helps her solve problems that neurotypical brains might miss. She makes the case that the world needs people on the autism spectrum: visual thinkers, pattern thinkers, verbal thinkers, and all kinds of smart geeky kids.
You might think making games is all about putting 40 percent awesome in a box, throwing in a pinch of zazz and calling it a SKU, but that's not true. Games, you may have noticed, are all around us, all the time.
In the video below, Carnegie Mellon professor and ex-imagineer Jesse Schell lays out a vision of the future in which our lives become, essentially, one big RPG.
Schell's discussion kicks off with some of the most unexpected gaming developments over the last few years, including:
The sudden success of Guitar Hero.
The Wii winning the console wars
Webkins
The incredibly popularity of Xbox Achievements.
Mafia Wars
"What do these have in common? A variety of psychological tricks," explains Schell, who then goes on to examine how these various gaming successes take advantage of humans instincts, and how we hunger "to get to anything real." He goes on to examine how gaming has extended to grading a class, driving a car, shopping and socializing, ending at a future where everything is a kind of game.
Seriously, watch the video. It's pretty mind-blowing.